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- on exitFrame
- global movPC
- set movPC to 8
- if rollOver(27) then
- set the castNum of sprite 19 to the number of cast "an"
- set the locV of sprite 19 to the locV of sprite 2
- set the locH of sprite 19 to the locH of sprite 2
- exit
- end if
- if rollOver(28) then
- set the castNum of sprite 19 to the number of cast "sw"
- set the locV of sprite 19 to the locV of sprite 15
- set the locH of sprite 19 to the locH of sprite 15
- exit
- end if
- if rollOver(29) then
- set the castNum of sprite 19 to the number of cast "ID"
- set the locV of sprite 19 to the locV of sprite 16
- set the locH of sprite 19 to the locH of sprite 16
- exit
- end if
- if rollOver(30) then
- set the castNum of sprite 19 to the number of cast "F4"
- set the locV of sprite 19 to the locV of sprite 17
- set the locH of sprite 19 to the locH of sprite 17
- exit
- end if
- if rollOver(31) then
- set the castNum of sprite 19 to the number of cast "F5"
- set the locV of sprite 19 to the locV of sprite 19
- set the locH of sprite 19 to the locH of sprite 19
- exit
- end if
- set the locV of sprite 19 to -200
- end
-